The goal for this project was to create a game that students are attracted to play while instructors see the definite educational benefits. Every user interface, icon, logo, animation, diagram, button, screen, and layout had to be consistent and intuitive. The game uses scientific technology of the future with its idea of a microscopic submarine. All the design was aimed at maximized functionality, a futuristic style, consistency, intuitive menus, and contrast to separate the fictional from the world inside a plant cell.
The goal for this project was to create a game that students are attracted to play while instructors see the definite educational benefits. Every user interface, icon, logo, animation, diagram, button, screen, and layout had to be consistent and intuitive. The game uses scientific technology of the future with its idea of a microscopic submarine. All the design was aimed at maximized functionality, a futuristic style, consistency, intuitive menus, and contrast to separate the fictional from the world inside a plant cell.