André Pilch

Hi, I'm André Pilch

I'm a christian born and raised in France, now residing and working in the United States. Currently helping digital products grow through design and engineering at whcc. Previously at Thomson Reuters, La Forge Des Marques, & Wowiwe Instruction Co.

I'm experienced in concepting and scaling lasting products that align with product strategy and vision. Skilled at simplifying complex ideas into clear usable solutions.

My extensive design experience combined with years of software engineering allow me to push the boundaries of innovation with seamless collaboration.

When I'm not designing or coding, you'll find me learning about God, spending time with my family, or kayaking down a river.

Accomplishments
  • Published app to Play Store and App Store
  • Design Patent (US & Switzerland)
  • Featured in Behance Showcase
Education
  • B.F.A Art & Design
    Emphasis in Graphic Design
    MSUM
View my Resume
14Years Experience
5Years React Engineering
18Products Shipped
1Design Patent
7Platforms designed for
10Years longest active product
14Years Experience
5Years React Engineering
18Products Shipped
1Design Patent
7Platforms designed for
10Years longest active product

Passion Areas

I'm passionate about creating products that are not only functional but also provide a good experience start to finish.

Digital Design

  • Design systems
  • Designing in Code
  • Scalable design
  • Responsive Web Design
  • Mobile App Design
  • Interaction Design
  • Motion Design

Leadership

  • Leading Design of Ambiguous Projects
  • Strategic Design
  • Design Team Standards
  • Cross-Functional Collaboration
  • Strategic Infrastructure
  • Cultural Transformation
  • Workshops
  • Pioneering Innovation

User Experience

  • Research
  • User Testing
  • Prototyping
  • Journey Mapping
  • Problem finding
  • Strategic Solutions
  • Advocating for Users

Partnerships

I've successfully partnered with the following companies to create unique products, an integration, and proof of concepts that drive growth and innovation.

A strong product saves time, adds value, competes well, and provides a good experience start to finish.

Product Design Philosophy

Collected insights and principles from years of building products. These shape how I approach every design challenge.

Focus

Build the right product

Products have to create an attraction for real people. Spend time on what matters.

Value

Always add value

Value must be proven. More work, change, or progress can be good or bad, but value focuses on real metrics. It helps focus on what matters. Adding value does not require perfection and it insinuates there needs to be a clear increase in value that can be demonstrated at some level in the work.

Simplicity

Keep it simple

Users usually want something very simple. Power users can still benefit from simple features, and they might enjoy it better too!

Simplicity

Simplicity is complicated

There is always a danger when you simplify things which makes good simplicity hard to achieve. Simplicity which enhances usability is worth the effort. Complexity loses engagement.

Strategy

Establish UX Reciprocity

Rely on patterns elsewhere for a mutual benefit. Everything that’s the same should be the same. Save users time by not making them relearn.

Marketing

Marketing is a big deal

There is always a point in product development when marketing becomes the most important, it can truly make or break a product no matter how good.

Brand

Remember who you are

Don’t forget the past when adapting for the future. Don’t lose the essence of what made the business what it is today.

Value

Prioritize user content

No content you create is as valuable as the content a user creates. Users return for their own content.

Collaboration

Work transparently

Early visibility is easier than late presentation.

Collaboration

Listen to others

As designers it is easy to think we have to come up with all the solutions. In reality we don't, most of our solutions will come from others and our job is often simply just to listen and ask the right questions. If we listen and are able to apply the best solutions we hear, we can almost guarantee the outcome to be successful.

Research

Don't assume

Do research and build strong intuition. Builders don’t build a new house with top-bottom split doors just because it could be a nice feature somebody wants. Don’t build software that way either.

Brand

Meet expectations

Users are always benchmarking: faster, easier, cheaper, stronger, nicer, cooler, …. Users form expectations based on their experience with similar kinds of software. Those expectations influence a user’s response to software.

Brand

Be ethical

Putting users best interest first creates loyalty and trust.

Process

Progress over correctness

Iterate to greatness. Balance business goals with craft by shipping continuous improvements and avoiding the perfection trap.Vercel
Simplicity

Don't distract

Good design is invisible. Keep the user on track by removing friction. Every bit of friction is something in the way of the happy path and a return customer.

Collaboration

Work together

Work for the name on the front of the jersey, not the back.

Competition

Pave the way

Innovation carves out its own path to create a competitive advantage.

Intuition

Wear their shoes

No customer should feel like your first customer. Know the user experience, and refine it.

Prototyping

Prototyping is worth it

While a picture is worth a thousand words, a prototype is worth a thousand meetingsKevin Grennan
Simplicity

Guide the user

Make decisions easy by removing choice when possible. Create structure and hierarchy. Provide visual feedback to actions users take and guide them to the next step.

Value

Success can be measured

Beautiful interfaces are table stakes. Design for metrics that matter: conversion rates, AOV, retention, and long-term product sustainability.

Process

I look for ways to differentiate products in favor of users to achieve growth in competitive markets.

I speed up this process by using AI to assist discovery and prototyping, and by building intuition through continuous learning about users.

Discover

Research & observation

Explore the problem space broadly through research, user interviews, and observation to understand the user's needs and pain points.

Define

Pinpoint the problem

Analyze insights from the Discover phase to pinpoint and clearly define the core problem to be solved.

Develop

Ideate & explore

Listen to others and brainstorm and generate multiple potential solutions for the defined problem, exploring various ideas.

Deliver

Test & ship

Test, refine, and narrow down the best solutions to create a final, feasible, and user-approved product.

I use AI to build the right products.
I do not use AI to tell me what that product should be.

Side Projects

I've worked on a variety of side projects to help me learn new skills, help others excell in their fields, and explore new ideas.

Get in Touch